Game Demo Questions
Intro screen: Game title: SUPER FACTORS OF 24
- Team Introduction: Give the names and roles of all team members (no last names) Sydney
Audience: Who are you designing your game for, and why?They are for teens
Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game? What the players can see and do are the soccer balls and the soccer goal. the goal of the game is to find he factors of 24 .
Learning Goal: What will the player learn by playing this game? the player will learn the factors of 24
Fun Factor: What makes your game fun for the player?you git to find the factors of 24
Smart Factor: What does your game teach? What can someone learn by playing it? my game teaches us is are factors of 24 someone can learn from my game is the factors of 24.
Style Factor: What kind of graphic/animation style will you use? What kind of sounds? the kind of sound that i will use is if you win a winning noise will go off and when you lose a losing noise sound will go off.
Originality Factor: What makes your game special and unique? Why will it sell? what makes my game special is that i drawed everything out and i think if i were to put it out in the store i think it would sell.
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